Trigonometric functions: Difference between revisions

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Line 5: Line 5:
var p0 = brd.createElement('point',[0,0],{fixed:true,visible:false});
var p0 = brd.createElement('point',[0,0],{fixed:true,visible:false});
var p1 = brd.createElement('point',[1,0],{});
var p1 = brd.createElement('point',[1,0],{});
var c = brd.createElement('circle',[p0,p1],{});
var c = brd.createElement('circle',[p0,p1],{dash:2});
var p2 = brd.createElement('glider',[0.4,1.0,c],{});
var p2 = brd.createElement('glider',[0.4,1.0,c],{});
var p3 = brd.createElement('point',[function(){return p2.X();},0.0],{});
var p3 = brd.createElement('point',[function(){return p2.X();},0.0],{});
Line 16: Line 16:
var t = brd.createElement('tangent',[p2],{});
var t = brd.createElement('tangent',[p2],{});
var p5 = brd.createElement('point',[brd.intersectionFunc(t,ax,0)],{});
var p5 = brd.createElement('point',[brd.intersectionFunc(t,ax,0)],{});
 
var p6 = brd.createElement('point',[brd.intersectionFunc(t,ay,0)],{});
brd.createElement('line',[p5,p6],{straightFirst:false,straightLast:false});





Revision as of 16:01, 11 June 2009