Difference between revisions of "Triangle axiom halving"

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(Created page with "<html> <script type="text/javascript" src="/distrib/MathJax/MathJax.js"></script> </html> Axiom (A2) "triangle rule" for affine spaces. <jsxgraph width="500" height="500">...")
 
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var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\(\\vec{v}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}});
 
var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\(\\vec{v}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}});
 
var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{u}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
 
var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{u}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
var rq = board.create('arrow', [q, r], {});
+
var rq = board.create('arrow', [r, q], {});
var ps = board.create('arrow', [p, s], {withLabel: true, name:'\\(\\frac{1}{2}(\\vec{u} + \\vec{v}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
+
var ps = board.create('arrow', [p, s], {withLabel: true, name:'\\(\\frac{1}{2}(\\vec{u} + \\vec{v})\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
 
</jsxgraph>
 
</jsxgraph>
  

Revision as of 17:40, 12 April 2021

Axiom (A2) "triangle rule" for affine spaces.


The underlying JavaScript code

JXG.Options.label.autoPosition = true;
JXG.Options.text.useMathJax = true;
JXG.Options.text.fontSize = 20;

var board = JXG.JSXGraph.initBoard("jxgbox", {boundingbox: [-5,5,5,-5], showCopyright:false, showNavigation:false});

var p = board.create('point', [-3,-3], {name:'p'});
var q = board.create('point', [0, 2], {name:'q'});
var r = board.create('point', [3, -3], {name:'r'});

var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\(\\vec{pq}\\)', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}});
var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\(\\vec{qr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});
var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\(\\vec{pr}\\)', label:{position: 'top'}, lastArrow: {type: 4, size: 8}});