# Difference between revisions of "Triangle axiom - affine space"

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var r = board.create('point', [3, -3], {name:'r'}); | var r = board.create('point', [3, -3], {name:'r'}); | ||

− | var pq = board.create('arrow', [p, q], {withLabel: true, name:'\\vec{pq}', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}}); | + | var pq = board.create('arrow', [p, q], {withLabel: true, name:'$\\vec{pq}$', label:{position: 'top', parse: false}, lastArrow: {type: 4, size: 8}}); |

var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\vec{qr}', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | var qr = board.create('arrow', [q, r], {withLabel: true, name:'\\vec{qr}', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | ||

var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\vec{pr}', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); | var pr = board.create('arrow', [p, r], {withLabel: true, name:'\\vec{pr}', label:{position: 'top'}, lastArrow: {type: 4, size: 8}}); |

## Revision as of 11:49, 12 April 2021

Axiom (A2) "triangle rule" for affine spaces.