Difference between revisions of "Snake - the game"

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This simple version of the old C64 game "snake" is realized completely in JavaScript with [http://jquery.com jQuery] and [http://jsxgraph.org JSXGraph].  
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This simple version of the old C64 game "snake" is realized completely in JavaScript with [http://jsxgraph.org JSXGraph].  
 
After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
 
After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
 
<html>
 
<html>
 
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
 
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jquery.min.js"></script>
 
 
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
 
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
 
<form><input type="button" onClick="startGame()" value="start game"></form>
 
<form><input type="button" onClick="startGame()" value="start game"></form>
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<source lang="xml">
 
<source lang="xml">
 
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
 
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jquery.min.js"></script>
 
 
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
 
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
 
<form><input type="button" onClick="startGame()" value="start game"></form>
 
<form><input type="button" onClick="startGame()" value="start game"></form>

Revision as of 15:35, 29 October 2009

This simple version of the old C64 game "snake" is realized completely in JavaScript with JSXGraph. After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.

<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<script type="text/javascript">
    var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
    var snake = {
        points : [[10,11],[10,10]],
        dir : [1,0],
        size: 2,
        newSize: 2,
        speed: 300,
        hitSelf: function(x,y) {
            for (var i=0;i<this.size-1;i++) {
                if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
            }
            return false;
        }
    }
    var curve = board.createElement('curve', snake.points , {strokeWidth:20,strokeOpacity:0.5});
    var point = board.createElement('point', [
        Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], 
        {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
    var t = board.createElement('text', [2,1,function() { return snake.size; }], {fontSize:'28px'});

    var setRandomPosition = function()  {
        point.setPositionDirectly(JXG.COORDS_BY_USER,
            Math.round(Math.random()*18)+1,
            Math.round(Math.random()*18)+1);
    }
    var keyDown = function (Evt) {
        var code;
        if (!Evt) Evt = window.event;
        if (Evt.which) {
            code = Evt.which;
        } else if (Evt.keyCode) {
            code = Evt.keyCode;
        }
        // 37: left,  38: up,  39: right,  40: down
        if (code==37) { snake.dir = [-1,0]; return false;}
        else if (code==38) { snake.dir = [0,1]; return false;}
        else if (code==39) { snake.dir = [1,0]; return false;}
        else if (code==40) { snake.dir = [0,-1]; return false;}
        return true;
    }
    document.onkeydown = keyDown;

    var crawl = function() {
        if (snake.size>=snake.newSize) {
            snake.points[0].shift();
            snake.points[1].shift();
        }
        var x = snake.points[0][snake.points[0].length-1]+snake.dir[0];
        snake.points[0].push(x);
        var y = snake.points[1][snake.points[1].length-1]+snake.dir[1];
        snake.points[1].push(y);
        snake.size = snake.points[0].length;
        board.update();
        if (x>=20 || x<=0 || y>=20 || y<=0 || snake.hitSelf(x,y)) {
            alert('Game over');
        } else {
            if (x==point.X()) if (y==point.Y()) {
                snake.newSize += 5;
                snake.speed -= 10;
                setRandomPosition();
                board.update();
            }
            setTimeout(crawl,snake.speed);
        }
    }
    
    var startGame = function () {
        snake.points[0].splice(0,snake.size,10,11);
        snake.points[1].splice(0,snake.size,10,10);
        snake.dir = [1,0];
        snake.size = 2;
        snake.newSize = 2;
        snake.speed = 300;
        setRandomPosition();
        crawl();
    }
</script>