Difference between revisions of "Rolle's Theorem"

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Line 13: Line 13:
 
         var p = [];
 
         var p = [];
 
         p[0] = board.createElement('point', [-1,2], {style:1,fixed:true});
 
         p[0] = board.createElement('point', [-1,2], {style:1,fixed:true});
         p[1] = board.createElement('point', [-0.5,1], {style:4});
+
         p[1] = board.createElement('point', [6,2], {style:1,fixed:true});
         p[2] = board.createElement('point', [2,0.5], {style:4});
+
         p[2] = board.createElement('point', [-0.5,1], {style:4});
         p[3] = board.createElement('point', [6,2], {style:1,fixed:true});
+
         p[3] = board.createElement('point', [2,0.5], {style:4});
 
         var polynomial = function(x) {
 
         var polynomial = function(x) {
 
                 var i;
 
                 var i;
Line 40: Line 40:
 
       function(){ return polynomial(q.X()+0.01);}], {style:7,visible:false});
 
       function(){ return polynomial(q.X()+0.01);}], {style:7,visible:false});
 
line = board.createElement('line',[q,q2],{strokeColor:'#ff0000'});
 
line = board.createElement('line',[q,q2],{strokeColor:'#ff0000'});
line = board.createElement('line',[p[0],p[3]],{strokeColor:'#ff0000',dash:1});
+
line = board.createElement('line',[p[0],p[1]],{strokeColor:'#ff0000',dash:1});
 
board.unsuspendUpdate();
 
board.unsuspendUpdate();
 
</script>
 
</script>

Revision as of 20:15, 21 January 2009