Difference between revisions of "Rational functions"
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<div id="box3" class="jxgbox" style="width:600px; height:400px;"></div> | <div id="box3" class="jxgbox" style="width:600px; height:400px;"></div> | ||
<script language="JavaScript"> | <script language="JavaScript"> | ||
− | + | board = JXG.JSXGraph.initBoard('box1', {originX: 300, originY: 100, unitX: 30, unitY: 25, axis:true}); | |
− | + | var p = []; | |
− | + | var q = []; | |
− | + | p[0] = board.createElement('point', [-1,2], {style:6}); | |
+ | p[1] = board.createElement('point', [3,-1], {style:6}); | ||
+ | var f = board.lagrangePolynomial(p); | ||
+ | graph = board.createElement('functiongraph', [f,-10, 10]); | ||
− | + | function addPoint1() { | |
− | + | p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6})); | |
− | + | board.update(); | |
− | + | } | |
− | |||
− | |||
− | + | board2 = JXG.JSXGraph.initBoard('box2', {originX: 300, originY: 100, unitX: 30, unitY: 25, axis:true}); | |
− | + | q[0] = board2.createElement('point', [-1,2], {style:6}); | |
− | + | q[1] = board2.createElement('point', [3,-1], {style:6}); | |
− | + | var f2 = board2.lagrangePolynomial(q); | |
+ | graph2 = board2.createElement('functiongraph', [f2, -10, 10]); | ||
− | + | function addPoint2() { | |
− | + | q.push(board2.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6})); | |
− | + | board2.update(); | |
− | + | } | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | board3 = JXG.JSXGraph.initBoard('box3', {originX: 300, originY: 200, unitX: 30, unitY: 25, axis:true}); | |
− | + | graph3 = board3.createElement('functiongraph', [function(x){return f(x)/f2(x);}, -10, 10], {strokeColor:'#ff0000'}); | |
− | |||
− | |||
− | |||
− | + | board.addChild(board3); | |
board2.addChild(board3); | board2.addChild(board3); | ||
Line 104: | Line 93: | ||
b1axisy3 = board3.createElement('axis', [[0,0], [0,1]], {}); | b1axisy3 = board3.createElement('axis', [[0,0], [0,1]], {}); | ||
graph3 = board3.createElement('functiongraph', [function(x){return f(x)/f2(x);}, -10, 10], {strokeColor:'#ff0000'}); | graph3 = board3.createElement('functiongraph', [function(x){return f(x)/f2(x);}, -10, 10], {strokeColor:'#ff0000'}); | ||
− | + | board.addChild(board3); | |
board2.addChild(board3); | board2.addChild(board3); | ||
</source> | </source> |
Revision as of 15:37, 21 August 2009
Polynomial [math]f[/math]:
Polynomial [math]g[/math]:
Rational function [math]\frac{f}{g}[/math]:
References
The underlying JavaScript source code
board = JXG.JSXGraph.initBoard('box1', {originX: 300, originY: 100, unitX: 30, unitY: 25});
// Axes
b1axisx = board.createElement('axis', [[0,0], [1,0]], {});
b1axisy = board.createElement('axis', [[0,0], [0,1]], {});
var p = [];
var q = [];
p[0] = board.createElement('point', [-1,2], {style:6});
p[1] = board.createElement('point', [3,-1], {style:6});
var f = board.lagrangePolynomial(p);
graph = board.createElement('functiongraph', [f,-10, 10]);
function addPoint1() {
p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
board.update();
}
board2 = JXG.JSXGraph.initBoard('box2', {originX: 300, originY: 100, unitX: 30, unitY: 25});
// Axes
b1axisx2 = board2.createElement('axis', [[0,0], [1,0]], {});
b1axisy2 = board2.createElement('axis', [[0,0], [0,1]], {});
q[0] = board2.createElement('point', [-1,2], {style:6});
q[1] = board2.createElement('point', [3,-1], {style:6});
var f2 = board2.lagrangePolynomial(q);
graph2 = board2.createElement('functiongraph', [f2, -10, 10]);
function addPoint2() {
q.push(board2.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
board2.update();
}
board3 = JXG.JSXGraph.initBoard('box3', {originX: 300, originY: 200, unitX: 30, unitY: 25});
// Axes
b1axisx3 = board3.createElement('axis', [[0,0], [1,0]], {});
b1axisy3 = board3.createElement('axis', [[0,0], [0,1]], {});
graph3 = board3.createElement('functiongraph', [function(x){return f(x)/f2(x);}, -10, 10], {strokeColor:'#ff0000'});
board.addChild(board3);
board2.addChild(board3);