# Power Series for sine and cosine

The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

<html> <link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" /> <script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/prototype.js"></script> <script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script> <script language="JavaScript"> // Board board1 = JXG.JSXGraph.initBoard('jxgbox1', {originX: 300, originY: 150, unitX: 30, unitY: 30}); board1.suspendUpdate(); // Axes and Properties board1.createElement('axis', [[1,0], [0,0]], {}); board1.createElement('axis', [[0,1], [0,0]], {}); board1.snapToGrid = true; // board1.createElement('curve', [function(t){ return t; }, function(t){ return Math.sin(t); }, "t", -10, 10],{strokeColor: "#cccccc"}); // var s = board1.createElement('slider', [2,-4,5,0,10,0], {name:'S'}); // board1.createElement('curve', [ function(t){ return t; }, function(t) { var val = 0; for(var i = 0; i < Math.floor(s.X()) + 1; i++) { var f = 1; var n = 1; while (n <= 2 * i + 1) { f = f * n++; }

  			val = val + Math.pow(-1, i) * Math.pow(t, 2 * i + 1) / f;


} return val; }, "t", -10, 10], {strokeColor: "#bb0000"}); board1.unsuspendUpdate(); /*

• /

</script>

## Power Series for Cosine

<script language="JavaScript"> // Board board2 = JXG.JSXGraph.initBoard('jxgbox2', {originX: 300, originY: 150, unitX: 30, unitY: 30}); board2.suspendUpdate(); // Axes and Properties board2.createElement('axis', [[1,0], [0,0]], {}); board2.createElement('axis', [[0,1], [0,0]], {}); board2.snapToGrid = true; // board2.createElement('curve', [function(t){ return t; }, function(t){ return Math.cos(t); }, "t", -10, 10],{strokeColor: "#cccccc"}); // var s2 = board2.createElement('slider', [2,-4,5,0,10,0], {name:'T'}); // board2.createElement('curve', [ function(t){ return t; }, function(t) { var val = 0; for(var i = 0; i < Math.floor(s2.X()) + 1; i++) { var f = 1; var n = 1; while (n <= 2 * i) { f = f * n++; }

  			val = val + Math.pow(-1, i) * Math.pow(t, 2 * i) / f;


} return val; }, "t", -10, 10],{strokeColor: "#009900"}); board2.unsuspendUpdate(); </script>