# Heat map

### The underlying JavaScript code

// Given is a 2D data array of size (len x len) containing integer values
// from 0 to (bins-1).
var len = 20;
var bins = 10;
// Here, we just create random values.
var xyArr = [];
var i, j;
for (i=0; i<len; i++) {
xyArr[i] = [];
for (j=0; j<len; j++) {
xyArr[i][j] = Math.round(Math.random()*(bins-1));
}
}

// Now, xyArr is a 2D array containing the random integer values and we can start
// creating the heat map.
var brd = JXG.JSXGraph.initBoard('jxgbox', {boundingbox:[-0.5,len+0.5+2, len+0.5, 0.5],

var slideMin = brd.create('slider', [[1,20], [10,20], [0,0,bins]], {name:'min'});
var slideMax = brd.create('slider', [[1,21], [10,21], [0,bins,bins]], {name:'max'});

// spot() creates a quadratic single filled curve centered around (x,y).
var spot = function(board, y, x, v, maxVal) {
var colFunc = function() {
var c;
// Gray out small and large values.
if (v<slideMin.Value()) {
c = '#aaaaaa';
} else if (v>slideMax.Value()) {
c = '#cccccc';
} else {
//c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0);
c = JXG.hsv2rgb(0.0, v/maxVal, 1.0);
}
return c;
};

var cu = board.create('curve',
[[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5],
[y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]],
{strokeWidth:0, fillColor:colFunc, highlightFillColor:colFunc, highlightFillOpacity:0.8});

// Turn off highlighting to increase efficiency.
cu.hasPoint = function() { return false;};
return cu;
};

var createHeatMap = function(board, arr2D, xlen, ylen, bins) {
var i, j, heat = [];

board.suspendUpdate();
for (i=0; i<ylen; i++) {
heat[i] = [];
for (j=0; j<xlen; j++) {
heat[i][j] = spot(board, i, j, xyArr[i][j], bins-1);
}
}
board.unsuspendUpdate();
return heat;
};

createHeatMap(brd, xyArr, len, len, bins);