Cubic spline interpolation: Difference between revisions

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Points can be added by clicking on "Add point".
Points can be added by clicking on "Add point".
<html>
<html>
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/prototype.js"></script>
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" value="Add point" onClick="addPoint()"></form>
<form><input type="button" value="Add point" onClick="addPoint()"></form>
<div id="box" class="jxgbox" style="width:600px; height:400px;"></div>
</html>
<script language="JavaScript">
<jsxgraph width="600" height="400" box="box">
        board = JXG.JSXGraph.initBoard('box', {originX: 250, originY: 250, unitX: 50, unitY: 25});
var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});
        // Axes
var p = [];
        b1axisx = board.createElement('axis', [[0,0], [1,0]], {});
p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});
        b1axisy = board.createElement('axis', [[0,0], [0,1]], {});
p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});
p[2] = board.create('point', [1,0], {size: 4, face: 'o'});
p[3] = board.create('point', [2,1], {size: 4, face: 'o'});


        var p = [];
var c = board.create('spline', p, {strokeWidth:3});
        p[0] = board.createElement('point', [-1,2], {style:6});
        p[1] = board.createElement('point', [3,-1], {style:6});


        function computeSpline() {
var g = board.create('glider', [1.5,0,c], {name:'',style:8});
          var x = [];
var t = board.create('tangent', [g], {dash:2,strokeColor:'#aa0000'});
          var y = [];
   
          for (var i=0;i<p.length;i++) {
function addPoint() {
            x[i] = p[i].X();
    p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));
            y[i] = p[i].Y();
    board.update();
          }
}            
          var F = JXG.Math.Numerics.splineDef(x, y);
</jsxgraph>
          var px = [];
          i = 0;
          var delta = (x[x.length-1]-x[0])/board.canvasWidth*1.0;
          while(x[0] + i*delta < x[x.length-1]) {
            px[i] = x[0] + i*delta;
            i++;
          }
          var py = JXG.Math.Numerics.splineEval(px, x, y, F);
           return [px,py];
        }         


        var c = board.createElement('curve', [computeSpline()], {strokeWidth:3});
=== References ===
* [http://en.wikipedia.org/wiki/Spline_interpolation http://en.wikipedia.org/wiki/Spline_interpolation]


        function addPoint() {
=== The underlying JavaScript code ===
          p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
<source lang="javascript">
          board.update();
var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});
        }
var p = [];
         
p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});
</script>
p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});
</html>
p[2] = board.create('point', [1,0], {size: 4, face: 'o'});
p[3] = board.create('point', [2,1], {size: 4, face: 'o'});


<source lang="javascript">
var c = board.create('spline', p, {strokeWidth:3});
        function addPoint() {
          p.push(board.createElement('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{style:6}));
          board.update();
        }


</source>
var g = board.create('glider', [1.5,0,c], {name:'',style:8});
var t = board.create('tangent', [g], {dash:2,strokeColor:'#aa0000'});
   
function addPoint() {
    p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));
    board.update();
}</source>




[[Category:Examples]]
[[Category:Examples]]
[[Category:Interpolation]]

Latest revision as of 13:09, 7 June 2011

Constructs a cubic spline through given points. Points can be added by clicking on "Add point".

References

The underlying JavaScript code

var board = JXG.JSXGraph.initBoard('box', {boundingbox: [-5, 10, 7, -5], axis:true});
var p = [];
p[0] = board.create('point', [-1,2], {size: 4, face: 'o'});
p[1] = board.create('point', [0,-1], {size: 4, face: 'o'});
p[2] = board.create('point', [1,0], {size: 4, face: 'o'});
p[3] = board.create('point', [2,1], {size: 4, face: 'o'});

var c = board.create('spline', p, {strokeWidth:3});

var g = board.create('glider', [1.5,0,c], {name:'',style:8});
var t = board.create('tangent', [g], {dash:2,strokeColor:'#aa0000'});
     
function addPoint() {
    p.push(board.create('point',[(Math.random()-0.5)*10,(Math.random()-0.5)*3],{size: 4, face: 'o'}));
    board.update();
}