Difference between revisions of "Circular arc approximation by cubic Bezier curve"

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Line 4: Line 4:
 
var M = brd.create('point', [0,0], {name:'M'});
 
var M = brd.create('point', [0,0], {name:'M'});
 
var C = brd.create('point', [0,-1], {name:'D'});
 
var C = brd.create('point', [0,-1], {name:'D'});
var c = brd.create('circle', [M,C], {strokeWidth:1});
+
var c = brd.create('circle', [M,1], {strokeWidth:1});
 
var A = brd.create('glider', [1,0,c], {name:'A'});
 
var A = brd.create('glider', [1,0,c], {name:'A'});
 
var B = brd.create('glider', [0,1,c], {name:'B'});
 
var B = brd.create('glider', [0,1,c], {name:'B'});
Line 24: Line 24:
 
};
 
};
 
var P1 = brd.create('point', [
 
var P1 = brd.create('point', [
             function(){ return M.X()+A.X()-k(M,A,B)*(A.Y()); },
+
             function(){ return M.X()+A.X()-k(M,A,B)*(A.Y()-M.Y()); },
             function(){ return M.Y()+A.Y()+k(M,A,B)*(A.X()); }
+
             function(){ return M.Y()+A.Y()+k(M,A,B)*(A.X()-M.X()); }
 
], {});
 
], {});
 
var P2 = brd.create('point', [
 
var P2 = brd.create('point', [

Revision as of 14:34, 1 July 2012

The underlying JavaScript code