Circle approximation

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Revision as of 11:46, 24 June 2009 by A WASSERMANN (talk | contribs)
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The underlying JavaScript code

var brd = JXG.JSXGraph.initBoard('box', {axis:true, originX: 300, originY: 300, grid:true, unitX: 50, unitY: 50});
var n = brd.createElement('slider',[[0,5],[3,5],[3,4,20]],{name:'n',snapWidth:1});

var p0 = brd.createElement('point',[0,0]);
var p1 = brd.createElement('point',[4,0]);
var circ = brd.createElement('circle',[p0,p1]);
var rot = brd.createElement('transform', [function() {return Math.PI*2.0/n.Value();},p0], {type:'rotate'});  // angle, rotation center
var ptmp = brd.createElement('point',[0,0],{visible:false,withLabel:false});  // dummy point for the rotation
var cOut = brd.createElement('curve',[[],[]],{fillColor:'#0033ff',highlightFillColor:'#0033ff',fillOpacity:0.5,highlightFillOpacity:0.5});
var cIn = brd.createElement('curve',[[],[]],{fillColor:'#ff3300',highlightFillColor:'#ff3300',fillOpacity:0.5,highlightFillOpacity:0.5});

cIn.updateDataArray = function() {
  var i;
  this.dataX = [p0.X()+circ.getRadius()];
  this.dataY = [p0.Y()];
  ptmp.setPositionDirectly(JXG.COORDS_BY_USER,p0.X()+circ.getRadius(),p0.Y());
  for (i=0;i<n.Value();i++) {
    rot.applyOnce(ptmp);
    this.dataX.push(ptmp.X());
    this.dataY.push(ptmp.Y());
  }
}

cOut.updateDataArray = function() {
  var i;
  var s = circ.getRadius()/Math.cos(Math.PI/n.Value());
  this.dataX = [p0.X()+s];
  this.dataY = [p0.Y()];
  ptmp.setPositionDirectly(JXG.COORDS_BY_USER, p0.X()+s,p0.Y());
  for (i=0;i<n.Value();i++) {
    rot.applyOnce(ptmp);
    this.dataX.push(ptmp.X());
    this.dataY.push(ptmp.Y());
  }
}

brd.update();