# Difference between revisions of "Change Equation of a Graph"

This example shows how you can change the equation of a graph without creating the whole construction again.

<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> <input type="button" value="set" onClick="doIt()" style='margin:1em'>

  <script type="text/javascript">
/* <![CDATA[ */

       board = JXG.JSXGraph.initBoard('jxgbox', {originX: 250, originY: 250, unitX: 40, unitY: 20});


// Axes

       b1axisx = board.createElement('axis', [[1,0], [0,0]], {});
b1axisy = board.createElement('axis', [[0,1], [0,0]], {});


eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); graph = board.createElement('curve', [function(x){ return x; }, function(x){ return f(x); }, "x", -10, 10]); //graph = eval("board.createElement('curve', [function(x){ return x; }, function(x){ return "+document.getElementById("eingabe").value+";}, 'x', -10, 10])"); //graph.curveType = "graph";

       p1 = board.createElement('glider', [graph], {style:6, name:'P'});
g = board.algebra.D(f);
p2 = board.createElement('point', [function() { return p1.X()+1;}, function() {return p1.Y()+board.algebra.D(graph.Y)(p1.X());}], {style:1, name:});
l1 = board.createElement('line', [p1,p2],{});
p3 = board.createElement('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:});
pol = board.createElement('polygon', [p1,p2,p3], {});
t = board.createElement('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(board.round(p2.Y()-p3.Y(),2));}]);

function doIt(){
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
graph.yterm = function(x){ return f(x); };  // usually: e.g. "x^2"


//graph.yterm = eval("function(x){ return "+document.getElementById("eingabe").value+"; };");

   		graph.Y = graph.yterm;
graph.updateCurve();
board.update();
}

/* ]]> */
</script>