Difference between revisions of "Browser event and coordinates"
From JSXGraph Wiki
Jump to navigationJump to searchLine 2: | Line 2: | ||
<jsxgraph width="400" height="400"> | <jsxgraph width="400" height="400"> | ||
− | var getMouseCoords = function(e) { | + | var getMouseCoords = function(e, i) { |
− | var cPos = board.getCoordsTopLeftCorner(e), | + | var cPos = board.getCoordsTopLeftCorner(e, i), |
− | absPos = JXG.getPosition(e), | + | absPos = JXG.getPosition(e, i), |
dx = absPos[0]-cPos[0], | dx = absPos[0]-cPos[0], | ||
dy = absPos[1]-cPos[1]; | dy = absPos[1]-cPos[1]; | ||
Line 11: | Line 11: | ||
}, | }, | ||
up = function(e) { | up = function(e) { | ||
− | var canCreate = true, | + | var canCreate = true, i, coords, el; |
− | coords = getMouseCoords(e) | + | |
− | + | if (e[JXG.touchProperty]) { | |
+ | // index of the finger that is used to extract the coordinates | ||
+ | i = 0; | ||
+ | } | ||
+ | coords = getMouseCoords(e, i); | ||
for (el in board.objects) { | for (el in board.objects) { |
Revision as of 09:53, 6 August 2013
This example shows how to add a point whenever the user clicks on the board. The function getMouseCoords extracts the click coordinates from the event object and returns a JXG.Coords object with the point's coordinates on the board. The for loop in the event listener is to check if there is already a point as we don't want to create a point in this case.
The JavaScript Code
var getMouseCoords = function(e) {
var cPos = board.getCoordsTopLeftCorner(e),
absPos = JXG.getPosition(e),
dx = absPos[0]-cPos[0],
dy = absPos[1]-cPos[1];
return new JXG.Coords(JXG.COORDS_BY_SCREEN, [dx, dy], board);
},
up = function(e) {
var canCreate = true,
coords = getMouseCoords(e),
el;
for (el in board.objects) {
if(JXG.isPoint(board.objects[el]) && board.objects[el].hasPoint(coords.scrCoords[1], coords.scrCoords[2])) {
canCreate = false;
break;
}
}
if (canCreate) {
board.create('point', [coords.usrCoords[1], coords.usrCoords[2]]);
}
},
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-5,5,5,-5], axis: true});
board.on('up', up);