Affine ratio: Difference between revisions
From JSXGraph Wiki
A WASSERMANN (talk | contribs) No edit summary  | 
				A WASSERMANN (talk | contribs) No edit summary  | 
				||
| (One intermediate revision by the same user not shown) | |||
| Line 1: | Line 1: | ||
The more popular name seems to be 'simple ratio'  | The more popular name seems to be ''simple ratio'', in German ''Teilverhältnis'':  | ||
:<math>  | |||
TV(p, q, t) := \lambda \in K \mbox{ such that } \vec{pt} = \lambda\cdot\vec{pq}  | |||
</math>  | |||
<jsxgraph width="500" height="500">  | <jsxgraph width="500" height="500">  | ||
| Line 9: | Line 13: | ||
var p = board.create('point', [-3,0], {name: 'p'});  | var p = board.create('point', [-3,0], {name: 'p'});  | ||
var q = board.create('point', [3,0], {name: 'q'});  | var q = board.create('point', [3,0], {name: 'q'});  | ||
var pq = board.create('  | var pq = board.create('line', [p, q]);  | ||
var t = board.create('glider', [-2, 0, pq], {name: 't'});  | var t = board.create('glider', [-2, 0, pq], {name: 't'});  | ||
var txt = board.create('text', [1, 2, function() { return "λ = " + t.position.toFixed(2); }]);  | var txt = board.create('text', [1, 2, function() { return "λ = " + t.position.toFixed(2); }]);  | ||
| Line 24: | Line 28: | ||
var p = board.create('point', [-3,0], {name: 'p'});  | var p = board.create('point', [-3,0], {name: 'p'});  | ||
var q = board.create('point', [3,0], {name: 'q'});  | var q = board.create('point', [3,0], {name: 'q'});  | ||
var pq = board.create('  | var pq = board.create('line', [p, q]);  | ||
var t = board.create('glider', [-2, 0, pq], {name: 't'});  | var t = board.create('glider', [-2, 0, pq], {name: 't'});  | ||
var txt = board.create('text', [1, 2, function() { return "λ = " + t.position.toFixed(2); }]);  | var txt = board.create('text', [1, 2, function() { return "λ = " + t.position.toFixed(2); }]);  | ||
Latest revision as of 07:57, 4 May 2021
The more popular name seems to be simple ratio, in German Teilverhältnis:
- [math]\displaystyle{ TV(p, q, t) := \lambda \in K \mbox{ such that } \vec{pt} = \lambda\cdot\vec{pq} }[/math]
 
The underlying JavaScript code
JXG.Options.label.autoPosition = true;
JXG.Options.text.fontSize = 24;
var board = JXG.JSXGraph.initBoard("jxgbox", {boundingbox: [-5,5,5,-5], showCopyright:false, showNavigation:false});
var p = board.create('point', [-3,0], {name: 'p'});
var q = board.create('point', [3,0], {name: 'q'});
var pq = board.create('line', [p, q]);
var t = board.create('glider', [-2, 0, pq], {name: 't'});
var txt = board.create('text', [1, 2, function() { return "λ = " + t.position.toFixed(2); }]);