# Transformations

In JSXGraph it is possible to apply plane projective transformations to point elements. A projective transformation is a multiplication by a 3x3 matrix to the homogeneous coordinates of a point. To make life easier some standard transformation are predefined.

### Available transformation types

• Translation
• Scaling
• Reflection
• Rotation
• Shear transformation
• Generic transformation

### Using transformations

There are three possibilities to apply transformations:

#### One point is the result of applying a transformation to another point.

First, the transformation has to be time, for example

var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,p1], {type:'rotate'});  // angle, rotation center


The transformation t is the rotation by 60 degrees around the point p1. Alternatively, the rotation can also be defined by giving the name of the rotation center.

var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'});  // angle, rotation center


Now, two more points p2 and p3 are created. p3 has the coordinates of p2 rotated by 60 degrees around p1.

var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [p2,t]);


#### One-time application of a transformation to a point.

Here, we start with the same setting as above: There are points p1, p2 and the transformation t. But here, p2 is rotated once.

var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'});  // angle, rotation center
var p2 = board.create('point', [3,1]);
t.applyOnce(p2);


If there are more than one point to be rotated, an array can be supplied

var p1 = board.create('point', [1,1], {style:6, name:'C'});
var t = board.create('transform', [Math.PI/3,'C'], {type:'rotate'});  // angle, rotation center
var p2 = board.create('point', [3,1]);
var p3 = board.create('point', [4,1]);
t.applyOnce([p2,p3]);

• Points may have