Snake - the game: Difference between revisions

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This simple version of the old C64 game "snake" is realized completely in JavaScript with [http://jsxgraph.org JSXGraph].
After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
<html>
<html>
<form><input type="button" onClick="startGame()" value="start game"></form>
</html>
<jsxgraph box="box" width="600" height="600">
    var board = JXG.JSXGraph.initBoard('box',{boundingbox: [0, 20, 20, 0]});
    var snake = {
        points : [[10,11],[10,10]],
        dir : [1,0],
        size: 2,
        newSize: 2,
        speed: 300,
        hitSelf: function(x,y) {
            for (var i=0;i<this.size-1;i++) {
                if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
            }
            return false;
        }
    }
    var curve = board.create('curve', snake.points , {strokeColor:'#B71313',strokeWidth:20,strokeOpacity:0.7});
    var point = board.create('point', [
        Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1],
        {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
    var t = board.create('text', [2,1,function() { return snake.size; }], {fontSize:28});
    var setRandomPosition = function()  {
        point.setPositionDirectly(JXG.COORDS_BY_USER,
            [Math.round(Math.random()*18)+1,
            Math.round(Math.random()*18)+1]);
    }
    var keyDown = function (Evt) {
        var code;
        if (!Evt) Evt = window.event;
        if (Evt.which) {
            code = Evt.which;
        } else if (Evt.keyCode) {
            code = Evt.keyCode;
        }
        // 37: left,  38: up,  39: right,  40: down
        if (code==37) { snake.dir = [-1,0]; return false;}
        else if (code==38) { snake.dir = [0,1]; return false;}
        else if (code==39) { snake.dir = [1,0]; return false;}
        else if (code==40) { snake.dir = [0,-1]; return false;}
        return true;
    }
    document.onkeydown = keyDown;
    var crawl = function() {
        if (snake.size>=snake.newSize) {
            snake.points[0].shift();
            snake.points[1].shift();
        }
        var x = snake.points[0][snake.points[0].length-1]+snake.dir[0];
        snake.points[0].push(x);
        var y = snake.points[1][snake.points[1].length-1]+snake.dir[1];
        snake.points[1].push(y);
        snake.size = snake.points[0].length;
        board.update();
        if (x>=20 || x<=0 || y>=20 || y<=0 || snake.hitSelf(x,y)) {
            alert('Game over');
        } else {
            if (x==point.X()) if (y==point.Y()) {
                snake.newSize += 5;
                snake.speed -= 10;
                setRandomPosition();
                board.update();
            }
            setTimeout(crawl,snake.speed);
        }
    }
   
    var startGame = function () {
        snake.points[0].splice(0,snake.size,10,11);
        snake.points[1].splice(0,snake.size,10,10);
        snake.dir = [1,0];
        snake.size = 2;
        snake.newSize = 2;
        snake.speed = 300;
        setRandomPosition();
        crawl();
    }
</jsxgraph>
<source lang="xml">
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jquery.min.js"></script>
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<script type="text/javascript">
</source>
/* <![CDATA[ */
 
     var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
<source lang="javascript">
     var board = JXG.JSXGraph.initBoard('box',{boundingbox: [0, 20, 20, 0],grid:true});
     var snake = {
     var snake = {
         points : [[10,11],[10,10]],
         points : [[10,11],[10,10]],
Line 16: Line 101:
         hitSelf: function(x,y) {
         hitSelf: function(x,y) {
             for (var i=0;i<this.size-1;i++) {
             for (var i=0;i<this.size-1;i++) {
                 if (x==this.points[0][i]) if (y==this.points[1][i]) {
                 if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
                    return true;
                }
             }
             }
             return false;
             return false;
         }
         }
     }
     }
     var curve = board.createElement('curve', snake.points , {strokeWidth:20});
     var curve = board.create('curve', snake.points , {strokeWidth:20,strokeOpacity:0.5});
     var point = board.createElement('point', [
     var point = board.create('point', [
         Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1],  
         Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1],  
         {strokeColor:'#ff0000',strokeWidth:10,name:' '});
         {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
     var t = board.createElement('text', [2,1,function() { return snake.size; }]);
     var t = board.create('text', [2,1,function() { return snake.size; }], {fontSize:28});


     var setRandomPosition = function()  {
     var setRandomPosition = function()  {
         point.setPositionDirectly(JXG.COORDS_BY_USER,
         point.setPositionDirectly(JXG.COORDS_BY_USER,
             Math.round(Math.random()*18)+1,
             [Math.round(Math.random()*18)+1,
             Math.round(Math.random()*18)+1);
             Math.round(Math.random()*18)+1]);
     }
     }
     var keyDown = function (Evt) {
     var keyDown = function (Evt) {
Line 40: Line 123:
             code = Evt.which;
             code = Evt.which;
         } else if (Evt.keyCode) {
         } else if (Evt.keyCode) {
             code = Ereignis.keyCode;
             code = Evt.keyCode;
         }
         }
         // 37: left,  38: up,  39: right,  40: down
         // 37: left,  38: up,  39: right,  40: down
         if (code==37) { snake.dir = [-1,0]; }
         if (code==37) { snake.dir = [-1,0]; return false;}
         else if (code==38) { snake.dir = [0,1]; }
         else if (code==38) { snake.dir = [0,1]; return false;}
         else if (code==39) { snake.dir = [1,0]; }
         else if (code==39) { snake.dir = [1,0]; return false;}
         else if (code==40) { snake.dir = [0,-1]; }
         else if (code==40) { snake.dir = [0,-1]; return false;}
         return true;
         return true;
     }
     }
Line 83: Line 166:
         snake.speed = 300;
         snake.speed = 300;
         setRandomPosition();
         setRandomPosition();
    crawl();
        crawl();
     }
     }
</script>
</source>
</html>


[[Category:Examples]]
[[Category:Examples]]

Latest revision as of 09:36, 21 February 2013

This simple version of the old C64 game "snake" is realized completely in JavaScript with JSXGraph. After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.

<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
    var board = JXG.JSXGraph.initBoard('box',{boundingbox: [0, 20, 20, 0],grid:true});
    var snake = {
        points : [[10,11],[10,10]],
        dir : [1,0],
        size: 2,
        newSize: 2,
        speed: 300,
        hitSelf: function(x,y) {
            for (var i=0;i<this.size-1;i++) {
                if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
            }
            return false;
        }
    }
    var curve = board.create('curve', snake.points , {strokeWidth:20,strokeOpacity:0.5});
    var point = board.create('point', [
        Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], 
        {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
    var t = board.create('text', [2,1,function() { return snake.size; }], {fontSize:28});

    var setRandomPosition = function()  {
        point.setPositionDirectly(JXG.COORDS_BY_USER,
            [Math.round(Math.random()*18)+1,
            Math.round(Math.random()*18)+1]);
    }
    var keyDown = function (Evt) {
        var code;
        if (!Evt) Evt = window.event;
        if (Evt.which) {
            code = Evt.which;
        } else if (Evt.keyCode) {
            code = Evt.keyCode;
        }
        // 37: left,  38: up,  39: right,  40: down
        if (code==37) { snake.dir = [-1,0]; return false;}
        else if (code==38) { snake.dir = [0,1]; return false;}
        else if (code==39) { snake.dir = [1,0]; return false;}
        else if (code==40) { snake.dir = [0,-1]; return false;}
        return true;
    }
    document.onkeydown = keyDown;

    var crawl = function() {
        if (snake.size>=snake.newSize) {
            snake.points[0].shift();
            snake.points[1].shift();
        }
        var x = snake.points[0][snake.points[0].length-1]+snake.dir[0];
        snake.points[0].push(x);
        var y = snake.points[1][snake.points[1].length-1]+snake.dir[1];
        snake.points[1].push(y);
        snake.size = snake.points[0].length;
        board.update();
        if (x>=20 || x<=0 || y>=20 || y<=0 || snake.hitSelf(x,y)) {
            alert('Game over');
        } else {
            if (x==point.X()) if (y==point.Y()) {
                snake.newSize += 5;
                snake.speed -= 10;
                setRandomPosition();
                board.update();
            }
            setTimeout(crawl,snake.speed);
        }
    }
    
    var startGame = function () {
        snake.points[0].splice(0,snake.size,10,11);
        snake.points[1].splice(0,snake.size,10,10);
        snake.dir = [1,0];
        snake.size = 2;
        snake.newSize = 2;
        snake.speed = 300;
        setRandomPosition();
        crawl();
    }