# Difference between revisions of "Newton's root finding method"

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A WASSERMANN (talk | contribs) |
A WASSERMANN (talk | contribs) |
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Line 15: | Line 15: | ||

<script type="text/javascript"> | <script type="text/javascript"> | ||

// Initial function term | // Initial function term | ||

− | var term | + | var term = function(x) { return x*x; }; |

− | + | // Recursion depth | |

− | |||

− | |||

var steps = 11; | var steps = 11; | ||

// Start value | // Start value | ||

Line 37: | Line 35: | ||

var x = board.create('glider',[s,0,ax], {name: 'x_{0}', strokeColor: 'magenta', fillColor: 'yellow'}); | var x = board.create('glider',[s,0,ax], {name: 'x_{0}', strokeColor: 'magenta', fillColor: 'yellow'}); | ||

− | + | var graph = function(x) { return term(x); }; | |

− | |||

newton(x,steps); | newton(x,steps); | ||

function xval(board) { | function xval(board) { |

## Revision as of 15:08, 3 February 2010

x

_{o}is the start value. Drag it. You may change the function term here: