Difference between revisions of "Mutually dependent line and gliders"

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</jsxgraph>
 
</jsxgraph>
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===The JavaScript code===
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<source lang="javascript">
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var board = JXG.JSXGraph.initBoard('jxgbox', {
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    boundingbox: [-5,5,5,-5],
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    keepaspectratio: true, axis:false, grid:true
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    });
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board.create('axis',[[0,0],[1,0]], {ticks: {majorHeight:20}});
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board.create('axis',[[0,0],[0,1]], {ticks: {majorHeight:20}});
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var el0 = board.create('line',[[0,0], [0,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=0'});
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var el1 = board.create('line',[[1,0],[1,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=1'});
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var gl1 = board.create('glider', [0,0, el0], {name:'b'});
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var gl2 = board.create('glider', [1,0, el1], {name:'a'});
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var line = board.create('line', [gl1, gl2]);
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gl1.draggable = function() {return true; };
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gl2.draggable = function() {return true; };
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var offset = gl2.Y() - gl1.Y();
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gl1.on('drag', function() {
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    gl2.moveTo([gl1.X(), gl1.Y() + offset]);
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    });
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gl2.on('drag', function() {
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    offset = gl2.Y() - gl1.Y();
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    });
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</source>
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[[Category:Examples]]

Revision as of 10:19, 1 June 2012

The JavaScript code

var board = JXG.JSXGraph.initBoard('jxgbox', {
    boundingbox: [-5,5,5,-5],
    keepaspectratio: true, axis:false, grid:true
    });
board.create('axis',[[0,0],[1,0]], {ticks: {majorHeight:20}});
board.create('axis',[[0,0],[0,1]], {ticks: {majorHeight:20}});

var el0 = board.create('line',[[0,0], [0,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=0'});
var el1 = board.create('line',[[1,0],[1,1]], {strokeOpacity: .2, strokeColor: '#000000', fixed: true, name: 'x=1'});

var gl1 = board.create('glider', [0,0, el0], {name:'b'});
var gl2 = board.create('glider', [1,0, el1], {name:'a'});
var line = board.create('line', [gl1, gl2]);
gl1.draggable = function() {return true; };
gl2.draggable = function() {return true; };

var offset = gl2.Y() - gl1.Y();

gl1.on('drag', function() {
    gl2.moveTo([gl1.X(), gl1.Y() + offset]);
    });
gl2.on('drag', function() {
    offset = gl2.Y() - gl1.Y();
    });