Reflect images
From JSXGraph Wiki
The JavaScript code
Here is the complete code to accomplish this behaviour.
var board = JXG.JSXGraph.initBoard('jxgbox', {
boundingbox: [-5, 5, 13, -2.5],
grid: true
});
var p0, p1, p2, p3, p4, p5,
l1, l2,
im1, im2, im3,
t1, t2,
imurl = "/distrib/images/uccellino.jpg",
X, Y, W, H; // Functions defining the position, width and height of the original image.
// Define two line through four points
p0 = board.create('point', [2, -2]);
p1 = board.create('point', [2, 1]);
p2 = board.create('point', [10, -1]);
l1 = board.create('line', [p0, p1]);
l2 = board.create('line', [p1, p2]);
p4 = board.create('point', [-2, -2]);
p5 = board.create('point', [1, 0]);
X = function () { return Math.min(p4.X(), p5.X()); };
Y = function () { return Math.min(p4.Y(), p5.Y()); };
W = function () { return Math.abs(p5.X() - p4.X()); };
H = function () { return Math.abs(p5.Y() - p4.Y()); };
im1 = board.create('image', [imurl, [X, Y], [W, H]], { opacity: 0.7 });
im2 = board.create('image', [imurl, [X, Y], [W, H]], { opacity: 0.7 });
im3 = board.create('image', [imurl, [X, Y], [W, H]], { opacity: 0.7 });
t1 = board.create('transform', [l1], { type: 'reflect' });
t2 = board.create('transform', [l2], { type: 'reflect' });
// Reflect im2 on l1
t1.bindTo(im2);
// Reflect im3 on l1 and on l2
t1.bindTo(im3);
t2.bindTo(im3);
board.update();