Matrix multiplication

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Revision as of 13:12, 1 February 2010 by A WASSERMANN (talk | contribs)


References

The underlying JavaScript code

  var b1 = JXG.JSXGraph.initBoard('box1', {originX: 150, originY: 150, unitX: 20, unitY: 20});
  b1.suspendUpdate();
  b1.create('axis', [[0,0], [1,0]], {});
  b1.create('axis', [[0,0], [0,1]], {});
  var a = b1.create('slider',[[-5,-2],[5,-2],[-5,1,5]],{name:'a'});
  var b = b1.create('slider',[[-5,-3],[5,-3],[-5,0,5]],{name:'b'});
  var c = b1.create('slider',[[-5,-4],[5,-4],[-5,0,5]],{name:'c'});
  var d = b1.create('slider',[[-5,-5],[5,-5],[-5,1,5]],{name:'d'});

  var v = b1.create('point',[2,2],{style:5,name:'v'});
  var w = b1.create('point',[-2,1],{style:5,name:'w'});
  var va = b1.create('line',[[0,0],v],{straightFirst:false, straightLast:false, lastArrow:true});
  var wa = b1.create('line',[[0,0],w],{straightFirst:false, straightLast:false, lastArrow:true});
  b1.unsuspendUpdate();

  var b2 = JXG.JSXGraph.initBoard('box2', {originX: 150, originY: 150, unitX: 20, unitY: 20});
  b1.addChild(b2);
  b2.suspendUpdate();
  b2.create('axis', [[0,0], [1,0]], {});
  b2.create('axis', [[0,0], [0,1]], {});

  var v2 = b2.create('point',[
       function() {return a.Value()*v.X()+b.Value()*v.Y();},
       function() {return c.Value()*v.X()+d.Value()*v.Y();}],{style:7,name:"v'"});
  var w2 = b2.create('point',[
       function() {return a.Value()*w.X()+b.Value()*w.Y();},
       function() {return c.Value()*w.X()+d.Value()*w.Y();}],{style:7,name:"w'"});
  var va2 = b2.create('line',[[0,0],v2],{straightFirst:false, straightLast:false, lastArrow:true});
  var wa2 = b2.create('line',[[0,0],w2],{straightFirst:false, straightLast:false, lastArrow:true});
  var t = b2.create('text',[-6,-2,function(){ return '|'+b2.round(a.Value(),2)+' '+b2.round(b.Value(),2)+'|'+'<br>'+'|'+b2.round(c.Value(),2)+' '+b2.round(d.Value(),2)+'|';}]);
  b2.unsuspendUpdate();