Snake - the game: Difference between revisions

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After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.
<html>
<html>
<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden;"></div>
</html>
<script type="text/javascript">
 
     var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
<jsxgraph box="box" width="600" height="600">
     var board = JXG.JSXGraph.initBoard('box',{boundingbox: [0, 20, 20, 0]});
     var snake = {
     var snake = {
         points : [[10,11],[10,10]],
         points : [[10,11],[10,10]],
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         crawl();
         crawl();
     }
     }
</script>
</jsxgraph>
</html>


<source lang="xml">
<source lang="xml">
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<form><input type="button" onClick="startGame()" value="start game"></form>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
<script type="text/javascript">
</source>
</source>
<source lang="javascript">
<source lang="javascript">
     var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
     var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
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         crawl();
         crawl();
     }
     }
</source>
<source lang="xml">
</script>
</source>
</source>


[[Category:Examples]]
[[Category:Examples]]

Revision as of 13:54, 8 June 2011

This simple version of the old C64 game "snake" is realized completely in JavaScript with JSXGraph. After starting the game the "snake" can be controlled with the arrow up/down/left/right keys.

<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" />
<script type="text/javascript" src="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraphcore.js"></script>
<form><input type="button" onClick="startGame()" value="start game"></form>
<div id="box" class="jxgbox" style="width:600px; height:600px; overflow:hidden; "></div>
    var board = JXG.JSXGraph.initBoard('box',{originX:0,originY:600,unitX:30,unitY:30,grid:true});
    var snake = {
        points : [[10,11],[10,10]],
        dir : [1,0],
        size: 2,
        newSize: 2,
        speed: 300,
        hitSelf: function(x,y) {
            for (var i=0;i<this.size-1;i++) {
                if (x==this.points[0][i]) if (y==this.points[1][i]) { return true; }
            }
            return false;
        }
    }
    var curve = board.create('curve', snake.points , {strokeWidth:20,strokeOpacity:0.5});
    var point = board.create('point', [
        Math.round(Math.random()*18)+1,Math.round(Math.random()*18)+1], 
        {strokeColor:'#4CADD4',fillColor:'#4CADD4',strokeWidth:10,name:' '});
    var t = board.create('text', [2,1,function() { return snake.size; }], {fontSize:'28px'});

    var setRandomPosition = function()  {
        point.setPositionDirectly(JXG.COORDS_BY_USER,
            Math.round(Math.random()*18)+1,
            Math.round(Math.random()*18)+1);
    }
    var keyDown = function (Evt) {
        var code;
        if (!Evt) Evt = window.event;
        if (Evt.which) {
            code = Evt.which;
        } else if (Evt.keyCode) {
            code = Evt.keyCode;
        }
        // 37: left,  38: up,  39: right,  40: down
        if (code==37) { snake.dir = [-1,0]; return false;}
        else if (code==38) { snake.dir = [0,1]; return false;}
        else if (code==39) { snake.dir = [1,0]; return false;}
        else if (code==40) { snake.dir = [0,-1]; return false;}
        return true;
    }
    document.onkeydown = keyDown;

    var crawl = function() {
        if (snake.size>=snake.newSize) {
            snake.points[0].shift();
            snake.points[1].shift();
        }
        var x = snake.points[0][snake.points[0].length-1]+snake.dir[0];
        snake.points[0].push(x);
        var y = snake.points[1][snake.points[1].length-1]+snake.dir[1];
        snake.points[1].push(y);
        snake.size = snake.points[0].length;
        board.update();
        if (x>=20 || x<=0 || y>=20 || y<=0 || snake.hitSelf(x,y)) {
            alert('Game over');
        } else {
            if (x==point.X()) if (y==point.Y()) {
                snake.newSize += 5;
                snake.speed -= 10;
                setRandomPosition();
                board.update();
            }
            setTimeout(crawl,snake.speed);
        }
    }
    
    var startGame = function () {
        snake.points[0].splice(0,snake.size,10,11);
        snake.points[1].splice(0,snake.size,10,10);
        snake.dir = [1,0];
        snake.size = 2;
        snake.newSize = 2;
        snake.speed = 300;
        setRandomPosition();
        crawl();
    }