Parallel projection of a sphere: Difference between revisions
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factorY : 1.25, | factorY : 1.25, | ||
wheel: false | wheel: false | ||
}, | } | ||
}); | |||
var zAxis = board.create ('axis', [[0, 0], [-1, -1]], {ticks:{majorHeight:10, drawLabels:false}}); | |||
var cam = [4,4,30]; // [x,y,z] | |||
var r = 6.0; | |||
var sRadius = board.create('slider', [[1, -8.5], [6, -8.5], [-10, 0 ,10]], {name:'angle', snapWidth:1}); | |||
var M = board.create('point', [0, r], {visible:false}); | |||
var ci = board.create('circle', [[0, 0], M], {strokeColor:'black', dash:1, shadow:false, fixed:true}); | |||
var p1 = board.create('point', [r, 0], {fixed:true, name:'p_1', visible:false}); | |||
var p2 = board.create('point', [-r, 0], {fixed:true, name:'p_2', visible:false}); | |||
var p3 = board.create('point', [0, r], {fixed:true, name:'p_3', visible:false}); | |||
var p4 = board.create('point', [0, -r], {fixed:true, name:'p_4', visible:false}); | |||
// Parallel projection | |||
var project = function(crd, cam) { | |||
var d = - crd[2]/cam[2]; | |||
return [1, crd[0]+d*cam[0], crd[1]+d*cam[1]]; | |||
}; | |||
var A = board.create('point', [ | |||
function() { | |||
var c = [r/Math.sqrt(2), 0, r/Math.sqrt(2)]; | |||
return project(c, cam); | |||
} | |||
], {name:'', visible:false}); | |||
var B = board.create('point', [ | |||
function() { | |||
var c = [-r/Math.sqrt(2), 0, r/Math.sqrt(2)]; | |||
return project(c, cam); | |||
} | |||
], {name:'', visible:false}); | |||
var C = board.create('point', [ | |||
function() { | |||
var c = [r/Math.sqrt(2), 0, -r/Math.sqrt(2)]; | |||
return project(c, cam); | |||
} | |||
], {name:'', visible:false}); | |||
var el1 = board.create('conic', [A, B, C, p2, p1]); | |||
var I = board.create('point', [ | |||
function(){ | |||
var v = sRadius.Value()*Math.PI*0.5/10.0; | |||
return project([r*Math.sin(v), 0, r*Math.cos(v)], cam); | |||
} | |||
], {visible:true, name:'I'}); | |||
var I2 = board.create('point', [ | |||
function(){ | |||
var v = sRadius.Value()*Math.PI*0.5/10.0; | |||
return project([-r*Math.sin(v), 0, -r*Math.cos(v)], cam); | |||
} | |||
], {visible:true, name:'I_2'}); | |||
var I3 = board.create('point', [ | |||
function(){ | |||
var v = sRadius.Value()*Math.PI*0.5/10.0; | |||
return project([-r*Math.sin(v)/Math.sqrt(2), r/Math.sqrt(2), -r*Math.cos(v)/Math.sqrt(2)], cam); | |||
} | |||
], {visible:true, name:'I_3'}); | |||
var el2 = board.create('conic', [I, I2, I3, p3, p4]); | |||
</jsxgraph> | |||
=== JavaScript code === | |||
<source lang="javascript"> | |||
var board = JXG.JSXGraph.initBoard('jxgbox', | |||
{ | |||
boundingbox:[-10, 10, 10, -10], | |||
axis:true, | |||
showCopyright:true, | |||
showNavigation:true, | |||
pan:false, | |||
grid:false, | |||
zoom: | |||
{ | { | ||
factorX : 1.25, | |||
factorY : 1.25, | |||
wheel: false | |||
} | |||
} | |||
}); | }); | ||
Line 101: | Line 180: | ||
var el2 = board.create('conic', [I, I2, I3, p3, p4]); | var el2 = board.create('conic', [I, I2, I3, p3, p4]); | ||
</ | </source> | ||
[[Category:Geometry]] | |||
[[Category:Examples]] | [[Category:Examples]] |
Latest revision as of 14:52, 1 June 2012
JavaScript code
var board = JXG.JSXGraph.initBoard('jxgbox',
{
boundingbox:[-10, 10, 10, -10],
axis:true,
showCopyright:true,
showNavigation:true,
pan:false,
grid:false,
zoom:
{
factorX : 1.25,
factorY : 1.25,
wheel: false
}
});
var zAxis = board.create ('axis', [[0, 0], [-1, -1]], {ticks:{majorHeight:10, drawLabels:false}});
var cam = [4,4,30]; // [x,y,z]
var r = 6.0;
var sRadius = board.create('slider', [[1, -8.5], [6, -8.5], [-10, 0 ,10]], {name:'angle', snapWidth:1});
var M = board.create('point', [0, r], {visible:false});
var ci = board.create('circle', [[0, 0], M], {strokeColor:'black', dash:1, shadow:false, fixed:true});
var p1 = board.create('point', [r, 0], {fixed:true, name:'p_1', visible:false});
var p2 = board.create('point', [-r, 0], {fixed:true, name:'p_2', visible:false});
var p3 = board.create('point', [0, r], {fixed:true, name:'p_3', visible:false});
var p4 = board.create('point', [0, -r], {fixed:true, name:'p_4', visible:false});
// Parallel projection
var project = function(crd, cam) {
var d = - crd[2]/cam[2];
return [1, crd[0]+d*cam[0], crd[1]+d*cam[1]];
};
var A = board.create('point', [
function() {
var c = [r/Math.sqrt(2), 0, r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var B = board.create('point', [
function() {
var c = [-r/Math.sqrt(2), 0, r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var C = board.create('point', [
function() {
var c = [r/Math.sqrt(2), 0, -r/Math.sqrt(2)];
return project(c, cam);
}
], {name:'', visible:false});
var el1 = board.create('conic', [A, B, C, p2, p1]);
var I = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([r*Math.sin(v), 0, r*Math.cos(v)], cam);
}
], {visible:true, name:'I'});
var I2 = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([-r*Math.sin(v), 0, -r*Math.cos(v)], cam);
}
], {visible:true, name:'I_2'});
var I3 = board.create('point', [
function(){
var v = sRadius.Value()*Math.PI*0.5/10.0;
return project([-r*Math.sin(v)/Math.sqrt(2), r/Math.sqrt(2), -r*Math.cos(v)/Math.sqrt(2)], cam);
}
], {visible:true, name:'I_3'});
var el2 = board.create('conic', [I, I2, I3, p3, p4]);