Change Equation of a Graph: Difference between revisions
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| This example shows how you can change the equation of a graph without creating the whole construction again.  | This example shows how you can change the equation of a graph without creating the whole construction again. Dependent elements are updated automatically. | ||
| <html> | <html><br /> | ||
| < | |||
| <input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | <input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)"> | ||
| <input type="button" value="set" onClick="doIt()" style='margin:1em'>   | <input type="button" value="set" onClick="doIt()" style='margin:1em'>   | ||
| </ | </html> | ||
| < | <jsxgraph width="600" height="400" box="jxgbox"> | ||
| var board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true}); | |||
| eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
| var graph = board.create('functiongraph', [function(x){ return f(x); }, -10, 10]), | |||
|     p1 = board.create('glider', [0,0,graph], {style:6, name:'P'}), | |||
|     p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''}), | |||
|     l1 = board.create('line', [p1,p2],{}), | |||
|     p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''}), | |||
|     pol = board.create('polygon', [p1,p2,p3], {}), | |||
|     t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+((p2.Y()-p3.Y()).toFixed(2));}]); | |||
|     function doIt(){ | |||
|         eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | |||
|         graph.Y = function(x){ return f(x); }; | |||
|         graph.updateCurve(); | |||
|         board.update(); | |||
|     }   | |||
| </jsxgraph> | |||
| </ | |||
| Line 56: | Line 36: | ||
| === JavaScript Part === | === JavaScript Part === | ||
| Setting up the board | |||
| <source lang="javascript"> | <source lang="javascript"> | ||
| board = JXG.JSXGraph.initBoard('jxgbox', { | board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true}); | ||
| </source> | </source> | ||
| Create a JavaScript Function f(x) From the Text Field | |||
| <source lang="javascript"> | <source lang="javascript"> | ||
| eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | eval("function f(x){ return "+document.getElementById("eingabe").value+";}"); | ||
| </source> | </source> | ||
| Use f(x) for defining the Graph | |||
| <source lang="javascript"> | <source lang="javascript"> | ||
| graph = board. | graph = board.create('functiongraph', [function(x){ return f(x); },-10, 10]);						 | ||
| </source> | </source> | ||
| The slope triangle | |||
| <source lang="javascript"> | <source lang="javascript"> | ||
| //glider on the curve | //glider on the curve | ||
| p1 = board. | p1 = board.create('glider', [0,0,graph], {style:6, name:'P'}); | ||
| //define the derivative of f | //define the derivative of f | ||
| g =  | g = JXG.Math.Numerics.D(f); | ||
| //a point on the tangent | //a point on the tangent | ||
| //                                 variable x coordinate           variable y coordinate depending on the derivative of f at point p1.X() | //                                 variable x coordinate           variable y coordinate depending on the derivative of f at point p1.X() | ||
| p2 = board. | p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''}); | ||
| //the tangent   | //the tangent   | ||
| l1 = board. | l1 = board.create('line', [p1,p2],{});   | ||
| //a third point fpr the slope triangle | //a third point fpr the slope triangle | ||
| p3 = board. | p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''}); | ||
| //the slope triangle | //the slope triangle | ||
| pol = board. | pol = board.create('polygon', [p1,p2,p3], {}); | ||
| //a text for displaying slope's value | //a text for displaying slope's value | ||
| //                               variable x coordinate          variable y coordinate                        variable value | //                               variable x coordinate          variable y coordinate                        variable value | ||
| t = board. | t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(p2.Y()-p3.Y()).toFixed(2);}],{color:ff0000});   | ||
| </source> | </source> | ||
| Change the plotted function | |||
| <source lang="javascript"> | <source lang="javascript"> | ||
| function doIt(){ | function doIt(){ | ||
| Line 109: | Line 86: | ||
| == Remarks == | == Remarks == | ||
| The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by  | The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by anonymous functions of JavaScript. | ||
| [[Category:Examples]] | [[Category:Examples]] | ||
| [[Category:Calculus]] | |||
Latest revision as of 08:30, 3 April 2019
This example shows how you can change the equation of a graph without creating the whole construction again. Dependent elements are updated automatically.
 
How to Create this Construction
HTML Part
Adding a text input field somewhere on the page together with a button
<input type="text" id="eingabe" value="Math.sin(x)*Math.cos(x)">
<input type="button" value="set" onClick="doIt()">
JavaScript Part
Setting up the board
board = JXG.JSXGraph.initBoard('jxgbox', {boundingbox: [-6, 12, 8, -6], axis: true});
Create a JavaScript Function f(x) From the Text Field
eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
Use f(x) for defining the Graph
graph = board.create('functiongraph', [function(x){ return f(x); },-10, 10]);
The slope triangle
//glider on the curve
p1 = board.create('glider', [0,0,graph], {style:6, name:'P'});
//define the derivative of f
g = JXG.Math.Numerics.D(f);
//a point on the tangent
//                                 variable x coordinate           variable y coordinate depending on the derivative of f at point p1.X()
p2 = board.create('point', [function() { return p1.X()+1;}, function() {return p1.Y()+JXG.Math.Numerics.D(graph.Y)(p1.X());}], {style:1, name:''});
//the tangent 
l1 = board.create('line', [p1,p2],{}); 
//a third point fpr the slope triangle
p3 = board.create('point', [function() { return p2.X();}, function() {return p1.Y();}],{style:1, name:''});
//the slope triangle
pol = board.create('polygon', [p1,p2,p3], {});
//a text for displaying slope's value
//                               variable x coordinate          variable y coordinate                        variable value
t = board.create('text', [function(){return p1.X()+1.1;},function(){return p1.Y()+(p2.Y()-p3.Y())/2;},function(){ return "m="+(p2.Y()-p3.Y()).toFixed(2);}],{color:ff0000});
Change the plotted function
function doIt(){
  //redefine function f according to the current text field value
  eval("function f(x){ return "+document.getElementById("eingabe").value+";}");
  //change the Y attribute of the graph to the new function 
  graph.Y = function(x){ return f(x); };
  //update the graph
  graph.updateCurve();
  //update the whole board
  board.update();
}
Remarks
The doIt() function is only responsible for updating the graph. All other dependend objects are self-updating, especially the object p2 which depends on the derivative of function f. This is all done by anonymous functions of JavaScript.
