Heat map: Difference between revisions
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// from 0 to (bins-1). | // from 0 to (bins-1). | ||
var len = 20; | var len = 20; | ||
var bins = | var bins = 10; | ||
// Here, we just create random values. | // Here, we just create random values. | ||
var xyArr = []; | var xyArr = []; | ||
Line 19: | Line 19: | ||
keepaspectratio:false, showNavigation:true}); | keepaspectratio:false, showNavigation:true}); | ||
var slideMin = brd.create('slider', [[1,20], [10,20], [0,0,bins]]); | var slideMin = brd.create('slider', [[1,20], [10,20], [0,0,bins]], {name:'min'}); | ||
var slideMax = brd.create('slider', [[1,21], [10,21], [0,bins,bins]]); | var slideMax = brd.create('slider', [[1,21], [10,21], [0,bins,bins]], {name:'max'}); | ||
// spot() creates a quadratic single filled curve centered around (x,y). | // spot() creates a quadratic single filled curve centered around (x,y). | ||
var spot = function(board, y, x, v, maxVal) { | var spot = function(board, y, x, v, maxVal) { | ||
var c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0); | var colFunc = function() { | ||
var c; | |||
// Gray out small and large values. | |||
if (v<slideMin.Value()) { | |||
c = '#aaaaaa'; | |||
} else if (v>slideMax.Value()) { | |||
c = '#cccccc'; | |||
} else { | |||
//c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0); | |||
c = JXG.hsv2rgb(0.0, v/maxVal, 1.0); | |||
} | |||
return c; | |||
}; | |||
var cu = board.create('curve', | |||
[[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5], | [[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5], | ||
[y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]], | [y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]], | ||
{strokeWidth:0, fillColor: | {strokeWidth:0, fillColor:colFunc, highlightFillColor:colFunc, highlightFillOpacity:0.8}); | ||
// Turn off highlighting to increase efficiency. | |||
cu.hasPoint = function() { return false;}; | |||
return cu; | |||
}; | }; | ||
Line 54: | Line 71: | ||
// from 0 to (bins-1). | // from 0 to (bins-1). | ||
var len = 20; | var len = 20; | ||
var bins = | var bins = 10; | ||
// Here, we just create random values. | // Here, we just create random values. | ||
var xyArr = []; | var xyArr = []; | ||
Line 67: | Line 84: | ||
// Now, xyArr is a 2D array containing the random integer values and we can start | // Now, xyArr is a 2D array containing the random integer values and we can start | ||
// creating the heat map. | // creating the heat map. | ||
var brd = JXG.JSXGraph.initBoard('jxgbox', {boundingbox:[-0.5,len+0.5, len+0.5, 0.5], | var brd = JXG.JSXGraph.initBoard('jxgbox', {boundingbox:[-0.5,len+0.5+2, len+0.5, 0.5], | ||
keepaspectratio:false, showNavigation:true}); | keepaspectratio:false, showNavigation:true}); | ||
var slideMin = brd.create('slider', [[1,20], [10,20], [0,0,bins]], {name:'min'}); | |||
var slideMax = brd.create('slider', [[1,21], [10,21], [0,bins,bins]], {name:'max'}); | |||
// spot() creates a quadratic single filled curve centered around (x,y). | // spot() creates a quadratic single filled curve centered around (x,y). | ||
var spot = function(board, y, x, v, maxVal) { | var spot = function(board, y, x, v, maxVal) { | ||
var c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0); | var colFunc = function() { | ||
var c; | |||
// Gray out small and large values. | |||
if (v<slideMin.Value()) { | |||
c = '#aaaaaa'; | |||
} else if (v>slideMax.Value()) { | |||
c = '#cccccc'; | |||
} else { | |||
//c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0); | |||
c = JXG.hsv2rgb(0.0, v/maxVal, 1.0); | |||
} | |||
return c; | |||
}; | |||
var cu = board.create('curve', | |||
[[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5], | [[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5], | ||
[y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]], | [y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]], | ||
{strokeWidth:0, fillColor: | {strokeWidth:0, fillColor:colFunc, highlightFillColor:colFunc, highlightFillOpacity:0.8}); | ||
// Turn off highlighting to increase efficiency. | |||
cu.hasPoint = function() { return false;}; | |||
return cu; | |||
}; | }; | ||
Latest revision as of 12:08, 8 March 2012
The underlying JavaScript code
// Given is a 2D data array of size (len x len) containing integer values
// from 0 to (bins-1).
var len = 20;
var bins = 10;
// Here, we just create random values.
var xyArr = [];
var i, j;
for (i=0; i<len; i++) {
xyArr[i] = [];
for (j=0; j<len; j++) {
xyArr[i][j] = Math.round(Math.random()*(bins-1));
}
}
// Now, xyArr is a 2D array containing the random integer values and we can start
// creating the heat map.
var brd = JXG.JSXGraph.initBoard('jxgbox', {boundingbox:[-0.5,len+0.5+2, len+0.5, 0.5],
keepaspectratio:false, showNavigation:true});
var slideMin = brd.create('slider', [[1,20], [10,20], [0,0,bins]], {name:'min'});
var slideMax = brd.create('slider', [[1,21], [10,21], [0,bins,bins]], {name:'max'});
// spot() creates a quadratic single filled curve centered around (x,y).
var spot = function(board, y, x, v, maxVal) {
var colFunc = function() {
var c;
// Gray out small and large values.
if (v<slideMin.Value()) {
c = '#aaaaaa';
} else if (v>slideMax.Value()) {
c = '#cccccc';
} else {
//c = JXG.hsv2rgb(270.0-v*270.0/maxVal, 0.8, 1.0);
c = JXG.hsv2rgb(0.0, v/maxVal, 1.0);
}
return c;
};
var cu = board.create('curve',
[[x-0.5, x+0.5, x+0.5, x-0.5, x-0.5],
[y-0.5, y-0.5, y+0.5, y+0.5, y-0.5]],
{strokeWidth:0, fillColor:colFunc, highlightFillColor:colFunc, highlightFillOpacity:0.8});
// Turn off highlighting to increase efficiency.
cu.hasPoint = function() { return false;};
return cu;
};
var createHeatMap = function(board, arr2D, xlen, ylen, bins) {
var i, j, heat = [];
board.suspendUpdate();
for (i=0; i<ylen; i++) {
heat[i] = [];
for (j=0; j<xlen; j++) {
heat[i][j] = spot(board, i, j, xyArr[i][j], bins-1);
}
}
board.unsuspendUpdate();
return heat;
};
createHeatMap(brd, xyArr, len, len, bins);